Portfolio

Samuel J. Baker IV

Game-engine tinkerer, systems-minded software engineer, UVA CS + EBM. I build deterministic, seed-driven procedural worlds and sleek, performant UIs.

Roomination — Procedural Labyrinth

C++/Unity hybrid; ECS, FNV-hash seeds, relic system, CRT shaders.

Case study →

Beacon — Modular RTS/Tower Defense

Seed-driven planets & relics; ImGui docking; deterministic RNG pipeline.

Case study →

APMA 3150 Data Viz

R + Python: robust stats, QQ-plots, spline smoothing, reproducible Rmds.

Case study →